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Performance Benchmarks

Shade3D 公式

Shade3D has supported native Apple silicon operation since Ver.21, delivering rendering speeds at least 1.35 times faster than operation through virtualization middleware.
Achieve performance beyond previous Macs without special configuration changes.

GPU ray tracing (since Ver.22) and GPU AI denoising (since Ver.25) improve performance on powerful GPUs, especially for high-resolution rendering.

The following benchmarks use Shade3D Ver.26 to compare GPU ray tracing and GPU operation for AI denoising.
Explore Shade3D's powerful editing capabilities and comprehensive support.

For feature details, see the following websites.
About AI denoising
About GPU ray tracing


Note

GPU ray tracing and GPU AI denoising require compatible hardware.
See the following website for details.
Feature comparison by edition
System requirements


• Test data

Scene information for the test file
Object count286
Lights9
Camera2
Master materials49
Images156
Polygon mesh information
Vertices152,032
Edges216,459
Faces903,780
File information
File size1,906,070,943 bytes

Test 1: rendering time with GPU ray tracing versus path tracing + global illumination

Rendering conditions

• Measure GPU ray tracing and path tracing with global illumination set to path tracing

Rendering methodGPU ray tracing + global illumination: path tracing
Rendering methodPath tracing + global illumination: path tracing
Rendering resolution640x480
Surface subdivision levelNormal
AI denoisingOFF
ComputerOSCPUGPUGPU ray tracing [s]Path tracing [s]Difference [s]

Windows1016 x Intel(R) Core(TM) i7-10700NVIDIA GeForce GTX 1660 SUPER245935
Windows1128 x Intel(R) Core(TM) i7-14700FNVIDIA GeForce RTX 406022624 Mac mini 2018macOS 1512 x Intel(R) Core(TM) i7-8700BIntel UHD Graphics 630235027 Mac mini 2020macOS 138 x Apple M1Apple M1104535 Mac mini 2024macOS 1510 x Apple M4Apple M412726 Mac studiomacOS 1524 x Apple M2 UltraApple M2 Ultra11211

Test 2: rendering time with GPU AI denoising on and off

Rendering conditions

• Compare rendering time with GPU AI denoising enabled and disabled
• Use 8K resolution to make the difference clear

Rendering methodPath tracing
Rendering resolution7680×4320
Surface subdivision levelNormal
AI denoisingON
ComputerOSCPUGPUGPU enabled [s]GPU disabled [s]Difference [s]

Windows1016 x Intel(R) Core(TM) i7-10700NVIDIA GeForce GTX 1660 SUPER1667174275

Windows1128 x Intel(R) Core(TM) i7-14700FNVIDIA GeForce RTX 406072479369
Mac mini 2020macOS 138 x Apple M1Apple M11183126481
Mac mini 2024macOS 1510 x Apple M4Apple M469573944
Mac studiomacOS 1524 x Apple M2 UltraApple M2 Ultra30833628

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