Feature comparison among different grade options of Shade3D
This feature comparison table introduces the features of Shade3D Ver.22 with particular focus on major functions.
*FORUM8 will continue to add more new features and enhance existing ones.
Ver.22 new features available in each of the 3 grade options
Category | Feature | Basic | Standard | Professional |
---|---|---|---|---|
Interface | Figure window ' Drafting' display mode | ○ | ○ | ○ |
Display of hidden lines of wireframe | ○ | ○ | ○ | |
4 commands added to the "Part" Browser window | ○ | ○ | ○ | |
Modeling | Swept Surface | ○ | ○ | ○ |
Closing Free-form Surfaces | ○ | ○ | ○ | |
Support for clipping position by numerical input of coordinates | ○ | ○ | ○ | |
Rendering | GPU Ray tracing | - | - | ○ |
AI Denoiser(Intel(R) Open Image Denoise) | - | ○ | ○ | |
File input/output | FBX2020 File Import | ○ | ○ | ○ |
Enhanced DXF Import Function | ○ | ○ | ○ | |
BIM/CIM(Sold Separately) | Improvement of BIM/CIM Design Check Tool | - | - | ○ |
Improvement of IFC input/output and editing function | - | - | ○ | |
Block UI Programming Tool (Sold Separately) | Added sample materials of Block UI Programming Tool | ○ | ○ | ○ |
Feature comparison among different grade options of Shade3D
Category | Feature | Basic | Standard | Professional |
---|---|---|---|---|
Interface | Supporting the input of numerical expressions in numerical input boxes | ○ | ○ | ○ |
Scene file information | ○ | ○ | ○ | |
4K support for Interface | ○ | ○ | ○ | |
Supporting stereoscopic view of perspective view preview window*1 | ○ | ○ | ○ | |
Preview Rendering | ○ | ○ | ○ | |
Templates for faces to work on | ○ | ○ | ○ | |
Smooth zoom-in/zoom-out display of drawings | ○ | ○ | ○ | |
Display of color for wireframe shapes / Display of colors on markers | ○ | ○ | ○ | |
Display of scale reference | ○ | ○ | ○ | |
Display of Global Illumination on shape window | - | ○ | ○ | |
Ability to switch coordinates axis to Z-UP | - | ○ | ○ | |
Workspace for CAD | - | - | ○ | |
Anti-aliasing settings on shade window | ○ | ○ | ○ | |
Windows 10/macOS Mojave Dark mode | ○ | ○ | ○ | |
Display of drawing window for PBR Materials | - | - | ○ | |
High resolution display of textures | ○ | ○ | ○ | |
Animation of modeling operation (Movement of camera position using fit buttons) | ○ | ○ | ○ | |
Supporting Metal(macOS), DirectX 12(Windows 10) | ○ | ○ | ○ | |
Supporting the input of hexadecimal number colors | ○ | ○ | ○ | |
HDR Display※3 | ○ | ○ | ○ | |
Improved display to show the actual size of rendered image (Improvement of HiDPI support) | ○ | ○ | ○ | |
Selecting UI font size | ○ | ○ | ○ | |
Modeling | Polygon modeling | ○ | ○ | ○ |
Free surface modeling | ○ | ○ | ○ | |
NURBS Modeling | - | - | ○ | |
Primitive | ○ | ○ | ○ | |
Link shapes | ○ | ○ | ○ | |
Ability to assemble NURBS surfaces | - | - | ○ | |
Interference measurement (NURBS surface) | - | - | ○ | |
Check for non-NURBS shapes in "Interference" measurement tool | - | - | ○ | |
Measurement (Surface area / Volume / Center of Gravity) | - | - | ○ | |
Copy the values in the Measurement and Dimensional Information windows to the clipboard | - | - | ○ | |
Measurement (Surface area / Volume / Center of Gravity) | - | - | ○ | |
Ability to convert free surfaces into NURBS | - | - | ○ | |
Boolean operation (Floating type) | - | - | ○ | |
Snap objects | ○ | ○ | ○ | |
3D Printing Assistant | ○ | ○ | ○ | |
UC-win/Road 3D Printing Assistant (3D Printing Assistant) | - | - | ○ | |
Wrapping mesh |
○ | ○ | ○ | |
Measuring tool | ○ | ○ | ○ | |
Display of cross-section view | ○ | ○ | ○ | |
Ability to convert meshes into voxels | ○ | ○ | ○ | |
Polygon reduction | ○ | ○ | ○ | |
Sliding tool | ○ | ○ | ○ | |
Subdivision surface OpenSubdiv | ○ | ○ | ○ | |
Bounding box: Inputting of numerical values | ○ | ○ | ○ | |
Boolean modeling | ○ | ○ | ○ | |
Cage | ○ | ○ | ○ | |
Coloring vertices | ○ | ○ | ○ | |
Coloring vertices: Bake colors | - | ○ | ○ | |
Ability to keep least thickness | ○ | ○ | ○ | |
Magnet tools | ○ | ○ | ○ | |
Mirroring | ○ | ○ | ○ | |
Modeling light | ○ | ○ | ○ | |
Replicator | - | ○ | ○ | |
Hair salon | - | ○ | ○ | |
Hair animation via collision detection, gravity, and momentum | - | - | ○ | |
Text primitive | ○ | ○ | ○ | |
Manipulator | ○ | ○ | ○ | |
Ability to specify position of manipulator | ○ | ○ | ○ | |
Show cancellation history | - | ○ | ○ | |
Align shapes | ○ | ○ | ○ | |
3D Annotation (Display of dimension lines) | - | - | ○ | |
2D drawing | ○ | ○ | ○ | |
2D drawing tool | ○ | ○ | ○ | |
Mirror copy of selected object | ○ | ○ | ○ | |
Surface | Expand to a flat view | - | ○ | ○ |
Re-arrange UV | - | ○ | ○ | |
UV Map Editing | ○ | ○ | ○ | |
LSCM *Ability to unwrap UV | - | ○ | ○ | |
Direct/Indirect light | ○ | ○ | ○ | |
Lighting Map | ○ | ○ | ○ | |
Normal line mapping | ○ | ○ | ○ | |
Material parameter volume (Volume rendering) | - | ○ | ○ | |
Displacement mapping | - | ○ | ○ | |
Material parameter: Subsurface scan rendering | - | - | ○ | |
PBR Material | - | - | ○ | |
PBR"α Blend", "α Mask", and "Opaque" as options for PBR Material Transparency Settings | - | - | ○ | |
Supports the option "No Shading" to PBR Material | - | - | ○ | |
Setting of one or both faces can be applied to the whole material | ○ | ○ | ○ | |
Camera/Light/Background | Walk Camera | ○ | ○ | ○ |
Physical sky | - | ○ | ○ | |
Volume lighting | - | ○ | ○ | |
Supporting softness of shadows in ray tracing | - | - | ○ | |
Ability to set light distribution of light source (IES data) | - | - | ○ | |
Rendering | Maximum rendering size (Pixels) ※2 | 2,500x2,500 |
4,500x4,500 |
22,528x22,528 ※2 |
Batch rendering | ○ | ○ | ○ | |
Setting image gamma | ○ | ○ | ○ | |
Merge backdrop of rendering image and image files | ○ | ○ | ○ | |
Ability to set shadow catcher shapes | ○ | ○ | ○ | |
Global Illumination: Path Tracing | ○ | ○ | ○ | |
Global Illumination: Path Tracing / Irradiance Cache | ○ | ○ | ○ | |
Global Illumination: Photon Mapping | ○ | ○ | ○ | |
Global Illumination: Radiosity | ○ | ○ | ○ | |
Global Illumination: Path Tracing + Photon Mapping | - | ○ | ○ | |
Global Illumination: Supporting panorama rendering of irradiance cache | ○ | ○ | ○ | |
Global Illumination: Radiosity Pro | - | - | ○ | |
Stereoscopic rendering | ○ | ○ | ○ | |
Tune Renderer | - | ○ | ○ | |
Multi-path Rendering | - | ○ | ○ | |
Subdivision surfaces: OpenSubdiv characteristic adaptive division | ○ | ○ | ○ | |
Adjustment of quality of Surface Material / Light Source | - | - | ○ | |
Brightness adjustment | - | ○ | ○ | |
Rendering history | - | ○ | ○ | |
Real-time reflection of color corrections | - | ○ | ○ | |
Glow Effector | - | ○ | ○ | |
Depth of Field Effect Tool "DepthPlus" | - | ○ | ○ | |
Tool for Fog Effects "FogPlus" | - | ○ | ○ | |
ShadeGrid (number of grids) | 1 grid | 1 grid | Unlimited | |
Linear work flow | ○ | ○ | ○ | |
Supporting PBR Rendering | - | - | ○ | |
Addition of cube map shapes (Horizontal cross) | ○ | ○ | ○ | |
Animation | Animation of shape deformation by movement along straight line / rotation / scaling / consistent scaling / ball joints | ○ | ○ | ○ |
Set animations using inverse kinematics structure | - | ○ | ○ | |
Motion Effects | - | ○ | ○ | |
Smart Kinematics / Aim Constraints / Path Constraints | - | ○ | ○ | |
Particle Physics | - | ○ | ○ | |
Files | Supporting export of AI files from Adobe Illustrator | - | ○ | ○ |
Adobe Illustrator AI: Exporting trihedral figures simultaneously | - | - | ○ | |
IGES Import/Export (Supporting NURBS shapes) | - | - | ○ | |
STEP Import/Export | - | - | ○ | |
DXF Exporting trihedral figures simultaneously | - | - | ○ | |
Photoshop(PSD)Export | - | ○ | ○ | |
FBX Import/Export | ○ | ○ | ○ | |
2D・3D DXF Import/Export | ○ | ○ | ○ | |
Wavefront OBJ(OBJ)Input/Output | ○ | ○ | ○ | |
STL Input/Output | ○ | ○ | ○ | |
Adobe Flash SWF (Tune Renderer) Export | - | - | ○ | |
Adobe Illustrator AI (Tune Renderer) Export | - | - | ○ | |
MPO Export | ○ | ○ | ○ | |
SketchUp Import | ○ | ○ | ○ | |
HDR/OpenEXR/PFMInput/Output | ○ | ○ | ○ | |
COLLADA Import | - | - | ○ | |
COLLADA Export | ○ | ○ | ○ | |
PoserFusion 2 (Importing pz3, pzz files) | ○ | ○ | ○ | |
BVH Motion Files Import | - | ○ | ○ | |
EPix Export | - | - | ○ | |
3ds max(3DS)Import/Export | - | - | ○ | |
JPEG/BMP/TARGA/TIFF/PNG/GIF Import/Export | ○ | ○ | ○ | |
WAV/AU/AIF/AIFF Import/Export | ○ | ○ | ○ | |
AVI(Win/Mac)/MOV(Mac)Import/Export | ○ | ○ | ○ | |
MP4 Import/Export | ○ | ○ | ○ | |
SketchUp Export | - | - | ○ | |
Lightwave Import | - | - | ○ | |
"External Reference Info" window | ○ | ○ | ○ | |
Ability to import/export glTF files | - | - | ○ | |
2D drawing support for DXF Import/Export | ○ | ○ | ○ | |
Drawing display | Real-time shadow *4 | ○ | ○ | ○ |
UC-win/Road Linkage | UC-win/Road real-time linkage (Windows version only) | - | - | ○ |
BIM/CIM(Sold Separately) | Improvement of BIM/CIM Design Check Tool | - | - | ○ |
Other features | Synchronization of ShadeExplorer catalogs (Dropbox) | ○ | ○ | ○ |
Plugin Interface | - | ○ | ○ | |
Script Interface | ○ | ○ | ○ | |
Native operation support for Mac with Apple silicon (macOS only) | ○ | ○ | ○ |
*1 Supporting anaglyph display that uses red and blue glasses, and full color display that uses polarized lighting method 3D motor using polarized light
*2 Supports bigger sizes depending on the size of PC memory.
*3 Requires OS, GPU, and display that supports HDR display.
*4 Operating environment equivalent to the recommended graphics environment of Shade3D Ver. 22 is required.