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Feature Comparison

Shade3D 公式

Feature comparison among different grade options of Shade3D

This feature comparison table introduces the features of Shade3D Ver.22 with particular focus on major functions.

*FORUM8 will continue to add more new features and enhance existing ones.

Ver.22 new features available in each of the 3 grade options

CategoryFeatureBasicStandardProfessional
Interface Figure window ' Drafting' display mode ○ ○ ○
Display of hidden lines of wireframe ○ ○ ○
4 commands added to the "Part" Browser window ○ ○ ○
Modeling Swept Surface ○ ○ ○
Closing Free-form Surfaces ○ ○ ○
Support for clipping position by numerical input of coordinates ○ ○ ○
Rendering GPU Ray tracing - - ○
AI Denoiser(Intel(R) Open Image Denoise) - ○ ○
File input/output FBX2020 File Import ○ ○ ○
Enhanced DXF Import Function ○ ○ ○
BIM/CIM(Sold Separately) Improvement of BIM/CIM Design Check Tool - - ○
Improvement of IFC input/output and editing function - - ○
Block UI Programming Tool (Sold Separately) Added sample materials of Block UI Programming Tool ○ ○ ○

Feature comparison among different grade options of Shade3D

CategoryFeatureBasicStandardProfessional
Interface Supporting the input of numerical expressions in numerical input boxes ○ ○ ○
Scene file information ○ ○ ○
4K support for Interface ○ ○ ○
Supporting stereoscopic view of perspective view preview window*1 ○ ○ ○
Preview Rendering ○ ○ ○
Templates for faces to work on ○ ○ ○
Smooth zoom-in/zoom-out display of drawings ○ ○ ○
Display of color for wireframe shapes / Display of colors on markers ○ ○ ○
Display of scale reference ○ ○ ○
Display of Global Illumination on shape window - ○ ○
Ability to switch coordinates axis to Z-UP - ○ ○
Workspace for CAD - - ○
Anti-aliasing settings on shade window ○ ○ ○
Windows 10/macOS Mojave Dark mode ○ ○ ○
Display of drawing window for PBR Materials - - ○
High resolution display of textures ○ ○ ○
Animation of modeling operation (Movement of camera position using fit buttons) ○ ○ ○
Supporting Metal(macOS), DirectX 12(Windows 10) ○ ○ ○
Supporting the input of hexadecimal number colors ○ ○ ○
HDR Display※3 ○ ○ ○
Improved display to show the actual size of rendered image (Improvement of HiDPI support) ○ ○ ○
Selecting UI font size ○ ○ ○

Modeling Polygon modeling ○ ○ ○
Free surface modeling ○ ○ ○
NURBS Modeling - - ○
Primitive ○ ○ ○
Link shapes ○ ○ ○
Ability to assemble NURBS surfaces - - ○
Interference measurement (NURBS surface) - - ○
Check for non-NURBS shapes in "Interference" measurement tool - - ○
Measurement (Surface area / Volume / Center of Gravity) - - ○
Copy the values in the Measurement and Dimensional Information windows to the clipboard - - ○
Measurement (Surface area / Volume / Center of Gravity) - - ○
Ability to convert free surfaces into NURBS - - ○
Boolean operation (Floating type) - - ○
Snap objects ○ ○ ○
3D Printing Assistant ○ ○ ○
UC-win/Road 3D Printing Assistant (3D Printing Assistant) - - ○
Wrapping mesh
○ ○ ○
Measuring tool ○ ○ ○
Display of cross-section view ○ ○ ○
Ability to convert meshes into voxels ○ ○ ○
Polygon reduction ○ ○ ○
Sliding tool ○ ○ ○
Subdivision surface OpenSubdiv ○ ○ ○
Bounding box: Inputting of numerical values ○ ○ ○
Boolean modeling ○ ○ ○
Cage ○ ○ ○
Coloring vertices ○ ○ ○
Coloring vertices: Bake colors - ○ ○
Ability to keep least thickness ○ ○ ○
Magnet tools ○ ○ ○
Mirroring ○ ○ ○
Modeling light ○ ○ ○
Replicator - ○ ○
Hair salon - ○ ○
Hair animation via collision detection, gravity, and momentum - - ○
Text primitive ○ ○ ○
Manipulator ○ ○ ○
Ability to specify position of manipulator ○ ○ ○
Show cancellation history - ○ ○
Align shapes ○ ○ ○
3D Annotation (Display of dimension lines) - - ○
2D drawing ○ ○ ○
2D drawing tool ○ ○ ○
Mirror copy of selected object ○ ○ ○

Surface Expand to a flat view - ○ ○
Re-arrange UV - ○ ○
UV Map Editing ○ ○ ○
LSCM *Ability to unwrap UV - ○ ○
Direct/Indirect light ○ ○ ○
Lighting Map ○ ○ ○
Normal line mapping ○ ○ ○
Material parameter volume (Volume rendering) - ○ ○
Displacement mapping - ○ ○
Material parameter: Subsurface scan rendering - - ○
PBR Material - - ○
PBR"α Blend", "α Mask", and "Opaque" as options for PBR Material Transparency Settings - - ○
Supports the option "No Shading" to PBR Material - - ○
Setting of one or both faces can be applied to the whole material ○ ○ ○

Camera/Light/Background Walk Camera ○ ○ ○
Physical sky - ○ ○
Volume lighting - ○ ○
Supporting softness of shadows in ray tracing - - ○
Ability to set light distribution of light source (IES data) - - ○

Rendering Maximum rendering size (Pixels) ※2   2,500x2,500

  4,500x4,500

  22,528x22,528
※2
Batch rendering ○ ○ ○
Setting image gamma ○ ○ ○
Merge backdrop of rendering image and image files ○ ○ ○
Ability to set shadow catcher shapes ○ ○ ○
Global Illumination: Path Tracing ○ ○ ○
Global Illumination: Path Tracing / Irradiance Cache ○ ○ ○
Global Illumination: Photon Mapping ○ ○ ○
Global Illumination: Radiosity ○ ○ ○
Global Illumination: Path Tracing + Photon Mapping - ○ ○
Global Illumination: Supporting panorama rendering of irradiance cache ○ ○ ○
Global Illumination: Radiosity Pro - - ○
Stereoscopic rendering ○ ○ ○
Tune Renderer - ○ ○
Multi-path Rendering - ○ ○
Subdivision surfaces: OpenSubdiv characteristic adaptive division ○ ○ ○
Adjustment of quality of Surface Material / Light Source - - ○
Brightness adjustment - ○ ○
Rendering history - ○ ○
Real-time reflection of color corrections - ○ ○
Glow Effector - ○ ○
Depth of Field Effect Tool "DepthPlus" - ○ ○
Tool for Fog Effects "FogPlus" - ○ ○
ShadeGrid (number of grids)   1 grid   1 grid   Unlimited
Linear work flow ○ ○ ○
Supporting PBR Rendering - - ○
Addition of cube map shapes (Horizontal cross) ○ ○ ○

Animation Animation of shape deformation by movement along straight line / rotation / scaling / consistent scaling / ball joints ○ ○ ○
Set animations using inverse kinematics structure - ○ ○
Motion Effects - ○ ○
Smart Kinematics / Aim Constraints / Path Constraints - ○ ○
Particle Physics - ○ ○

Files Supporting export of AI files from Adobe Illustrator - ○ ○
Adobe Illustrator AI: Exporting trihedral figures simultaneously - - ○
IGES Import/Export (Supporting NURBS shapes) - - ○
STEP Import/Export - - ○
DXF Exporting trihedral figures simultaneously - - ○
Photoshop(PSD)Export - ○ ○
FBX Import/Export ○ ○ ○
2D・3D DXF Import/Export ○ ○ ○
Wavefront OBJ(OBJ)Input/Output ○ ○ ○
STL Input/Output ○ ○ ○
Adobe Flash SWF (Tune Renderer) Export - - ○
Adobe Illustrator AI (Tune Renderer) Export - - ○
MPO Export ○ ○ ○
SketchUp Import ○ ○ ○
HDR/OpenEXR/PFMInput/Output ○ ○ ○
COLLADA Import - - ○
COLLADA Export ○ ○ ○
PoserFusion 2 (Importing pz3, pzz files) ○ ○ ○
BVH Motion Files Import - ○ ○
EPix Export - - ○
3ds max(3DS)Import/Export - - ○
JPEG/BMP/TARGA/TIFF/PNG/GIF Import/Export ○ ○ ○
WAV/AU/AIF/AIFF Import/Export ○ ○ ○
AVI(Win/Mac)/MOV(Mac)Import/Export ○ ○ ○
MP4 Import/Export ○ ○ ○
SketchUp Export - - ○
Lightwave Import - - ○
"External Reference Info" window ○ ○ ○
Ability to import/export glTF files - - ○
2D drawing support for DXF Import/Export ○ ○ ○

Drawing display Real-time shadow *4 ○ ○ ○

UC-win/Road Linkage UC-win/Road real-time linkage (Windows version only) - - ○

BIM/CIM(Sold Separately) Improvement of BIM/CIM Design Check Tool - - ○

Other features Synchronization of ShadeExplorer catalogs (Dropbox) ○ ○ ○
Plugin Interface - ○ ○
Script Interface ○ ○ ○
Native operation support for Mac with Apple silicon (macOS only) ○ ○ ○

*1 Supporting anaglyph display that uses red and blue glasses, and full color display that uses polarized lighting method 3D motor using polarized light

*2 Supports bigger sizes depending on the size of PC memory.

*3 Requires OS, GPU, and display that supports HDR display.

*4 Operating environment equivalent to the recommended graphics environment of Shade3D Ver. 22 is required.

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