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 SHADE 3D USER INTERVIEW


 

Welcome to the User Interview section! You will discover how talented creators are using Shade 3D all over the world!

 

Adam Kuczek (Freelancer)

AK Art 

 


 

Eiji Imamichi (Archouse)


 

Mitsuhiro Arita



Jürgen Schulz


 



Beluga (Shade 3D Team member)

 

You can also watch this interview of BELUGA, a talented Shade 3D (and also a team member!) user who will demonstrate the power of Shade's 3D Printing Assistant.

 

PART I

 

 

PART II

 

 


 


It’s very easy to use but at the same time, very powerful. There are several areas I like personally. First of all, it’s very robust and can handle a high poly-count easily. I can import, for example, a heavy sculpt from ZBrush and still be able to tweak it or duplicate it. Recently, I needed to create a marching army for a complex concept piece. I imported a lot of assets and ended up with a scene of over 22 million polygons. Shade had no problem with managing and rendering such a crowd. I can import a lot of formats to work with, which is another neat feature. Materials are great – ability to control all aspects of the shader with a bunch of sliders, all gathered in one place, is very convenient for a concept work - it allows you to come up with unique looking surfaces really fast. What else? Great displacement, replicators,  volumetrics, custom shortcuts for virtually any command… The list goes on.

- Adam Kuczek , Concept Artist/Matte Painter (from Adam's interview)

 

After many attempts with different 3D suites I discovered Shade3D. The program impressed me from the beginning, because it is easy to use and yet very powerful. Shade3D workflow differs from the ones of other 3D programs: If you accept this fact, you will see that Shade3D is very well designed. I love the moment when I discover something new in Shade3D, and I say "Wow, I did not imagine that this feature is included”... Shade offers many of these moments. 

It's just fun to work with Shade3D!

- Ernst Ennemoser Software Developer, 3D is my great love and my passion


Long before there was Shade, there were polygons. While smoothing algorithms existed, it was like trying to build a sphere with a minimum number of concrete blocks. Imagine on the Amiga, and LightWave on the PC, felt as though they were designed to impair—rather than empower.


Shade 3D was a revelation. I could actually model with curved surfaces. Simply a matter of pulling handles until the shape was achieved. For the first time, modeling became natural. I found I could think in Shade—very empowering. I found that I could actually “photograph” anything within my imagination. I could create any sort of environment, historic or fanciful, and import a cast of characters to populate little dramas, using the included PoserFusion.


It has also allowed me to move beyond reality into non-objective modeling and rendering, with abstract images based upon flowing curves, and rich colour from its powerful lighting resources. Animation based upon these ideas has provided even greater ability to extend the imagination.

While Shade 3D has polygon tools as well, it feels like someone read my mind and produced a personal application to match my way of thinking. I think in curved surfaces.


Larry Bolch - Multimedia Content Creator



Shade is one of the main tools I use in my work flow. There are many times when a curved surface modeler is simply the fastest, smartest and most efficient way to construct many parts or assemblies or even complete scenes and Shade is the best!

Darrin - The 3DGM  

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