Feature comparison among different grade options of Shade3D
This feature comparison table introduces the features of Shade3D Ver.21with particular focus on major functions.
*FORUM8 will continue to add more new features and enhance existing ones.
Ver.21 new features available in each of the 3 grade options
Feature | Basic | Standard | Professional | |
---|---|---|---|---|
"2D Drawing" | ○ | ○ | ○ | |
"2D Drawing Tool" | ○ | ○ | ○ | |
2D Drawings supported for DXF file import/export | ○ | ○ | ○ | |
Ability to import/export glTF files | - | - | ○ | |
HDR display | ○ | ○ | ○ | |
"Real-time shadow display" | ○ | ○ | ○ | |
"New Slot(Arc) Shape" | - | - | ○ | |
"Improved Mirror Tool" | ○ | ○ | ○ | |
Added "α Blend", "α Mask", and "Opaque" as options for PBR Material Transparency Settings | - | - | ○ | |
Supports the option "No Shading" to PBR Material | - | - | ○ | |
Setting of one or both faces can be applied to the whole material | ○ | ○ | ○ | |
Added the display of "Absolute Coordinates" to the measuring tool | ○ | ○ | ○ | |
Improved 4K Display to show the actual size of rendered image (Improvement of HiDPI support) | ○ | ○ | ○ | |
Added font size | ○ | ○ | ○ |
Other features available in each grade options
Category | Feature | Basic | Standard | Professional |
---|---|---|---|---|
Interface | Supporting the input of numerical expressions in numerical input boxes | ○ | ○ | ○ |
Scene file information | ○ | ○ | ○ | |
Improved 4K Display in GUI | ○ | ○ | ○ | |
Supporting stereoscopic view of perspective view preview window※1 | ○ | ○ | ○ | |
Preview Rendering | ○ | ○ | ○ | |
Templates for faces to work on | ○ | ○ | ○ | |
Smooth zoom-in/zoom-out display of drawings | ○ | ○ | ○ | |
Display of color for wireframe shapes / Display of colors on markers | ○ | ○ | ○ | |
Display of scale reference | ○ | ○ | ○ | |
Display of Global Illumination on shape window | - | ○ | ○ | |
Ability to switch coordinates axis to Z-UP | - | ○ | ○ | |
Work space for CAD | - | - | ○ | |
Anti-aliasing settings on shade window | ○ | ○ | ○ | |
Windows 10/macOS Mojave Dark Mode | ○ | ○ | ○ | |
Display of drawing window for PBR Materials | - | - | ○ | |
High resolution display of textures | ○ | ○ | ○ | |
Animation of modeling operation (Movement of camera position using fit buttons) | ○ | ○ | ○ | |
Supporting Metal(macOS), DirectX 12(Windows 10) | ○ | ○ | ○ | |
Supporting the input of hexadecimal number colors | ○ | ○ | ○ | |
Modeling | Polygon modeling | ○ | ○ | ○ |
Free surface modeling | ○ | ○ | ○ | |
NURBS modeling | - | - | ○ | |
Ability to assemble NURBS surfaces | - | - | ○ | |
Detection and measurement of NURBS surface interference | - | - | ○ | |
Measurement (Surface area / Volume / Center of Gravity) | - | - | ○ | |
Ability to convert free surfaces into NURBS | - | - | ○ | |
Covert NURBS curves into linear shapes | - | - | ○ | |
Boolean operation (Floating type) | - | - | ○ | |
Unfillet NURBS curves | - | - | ○ | |
Ability to measure radius of the arc of NURBS curves and NURBS surfaces | - | - | ○ | |
Supporting the creation of curves on NURBS curves | - | - | ○ | |
Snap objects | ○ | ○ | ○ | |
3D Printing Assistant | ○ | ○ | ○ | |
Wrapping mesh |
○ | ○ | ○ | |
Measuring tool | ○ | ○ | ○ | |
Display of cross-section view | ○ | ○ | ○ | |
Ability to convert meshes into voxels | ○ | ○ | ○ | |
Polygon reduction | ○ | ○ | ○ | |
Sliding tool | ○ | ○ | ○ | |
Subdivision surface OpenSubdiv | ○ | ○ | ○ | |
Bounding box: Inputting of numerical values | ○ | ○ | ○ | |
Boolean modeling | ○ | ○ | ○ | |
Primitive | ○ | ○ | ○ | |
Link shapes | ○ | ○ | ○ | |
Offset of linear shapes | ○ | ○ | ○ | |
Vertex bevel / Edge bevel | ○ | ○ | ○ | |
Merge/Bridge vertices | ○ | ○ | ○ | |
Cage | ○ | ○ | ○ | |
Coloring vertices | ○ | ○ | ○ | |
Coloring vertices: Bake colors | - | ○ | ○ | |
Ability to select shortest path | ○ | ○ | ○ | |
Ability to separate selected ridges | ○ | ○ | ○ | |
Ability to keep least thickness | ○ | ○ | ○ | |
Magnet tools | ○ | ○ | ○ | |
Mirroring | ○ | ○ | ○ | |
Ability to select errors detail | ○ | ○ | ○ | |
Mesh Editing Tools | ○ | ○ | ○ | |
Modeling light | ○ | ○ | ○ | |
Replicator | - | ○ | ○ | |
Hair salon | - | ○ | ○ | |
Hair animation via collision detection, gravity, and momentum | - | - | ○ | |
Text primitive | ○ | ○ | ○ | |
Manipulator | ○ | ○ | ○ | |
Ability to specify position of manipulator | ○ | ○ | ○ | |
Show cancellation history | - | ○ | ○ | |
Align shapes | ○ | ○ | ○ | |
3D Annotation (Display of dimension lines) | - | - | ○ | |
Ability to assign materials to surfacs | Expand to a flat view | - | ○ | ○ |
Re-arrange UV | - | ○ | ○ | |
UV Map Editing | ○ | ○ | ○ | |
LSCM *Ability to unwrap UV | - | ○ | ○ | |
Direct/Indirect light | ○ | ○ | ○ | |
Lighting Map | ○ | ○ | ○ | |
Normal line mapping | ○ | ○ | ○ | |
Material parameter volume (Volume rendering) | - | ○ | ○ | |
Displacement mapping | - | ○ | ○ | |
Material parameter: Subsurface scan rendering | - | - | ○ | |
PBR Material | - | - | ○ | |
Camera/Lighting/Background | Add Walk Camera | ○ | ○ | ○ |
Physical sky | - | ○ | ○ | |
Volume lighting | - | ○ | ○ | |
Supporting softness of shadows in ray tracing | - | - | ○ | |
Ability to set light distribution of light source (IES data) | - | - | ○ | |
Rendering | Maximum rendering size (Pixels) | 2K:2,500x2,500 |
4K:4,500x4,500 |
8K以上:22,528x22,528 *2 |
Batch rendering | ○ | ○ | ○ | |
Setting image gamma | ○ | ○ | ○ | |
Merge backdrop of rendering image and image files | ○ | ○ | ○ | |
Ability to set shadow catcher shapes | ○ | ○ | ○ | |
Global Illumination: Path Tracing | ○ | ○ | ○ | |
Global Illumination: Path Tracing / Irradiance Cache | ○ | ○ | ○ | |
Global Illumination: Photon Mapping | ○ | ○ | ○ | |
Global Illumination: Radiosity | ○ | ○ | ○ | |
Global Illumination: Path Tracing + Photon Mapping | - | ○ | ○ | |
Global Illumination: Supporting panorama rendering of irradiance cache | ○ | ○ | ○ | |
Global Illumination: Radiosity Pro | - | - | ○ | |
Stereoscopic rendering | ○ | ○ | ○ | |
Tune Renderer | - | ○ | ○ | |
Multi-path Rendering | - | ○ | ○ | |
Subdivision surfaces: OpenSubdiv characteristic adaptive division | ○ | ○ | ○ | |
Adjustment of quality of Surface Material / Light Source | - | - | ○ | |
Brightness adjustment | - | ○ | ○ | |
Rendering history | - | ○ | ○ | |
Real-time reflection of color corrections | - | ○ | ○ | |
Glow Effector | - | ○ | ○ | |
Depth of Field Effect Tool "DepthPlus" | - | ○ | ○ | |
Tool for Fog Effects "FogPlus" | - | ○ | ○ | |
ShadeGrid (number of grids) | 1 grid | 1 grid | Unlimited | |
Linear work flow | ○ | ○ | ○ | |
Supporting PBR Rendering | - | - | ○ | |
Addition of cube map shapes (Horizontal cross)/td> | ○ | ○ | ○ | |
Improvement of global illumination | ○ | ○ | ○ | |
Animation | Animation of shape deformation by movement along straight line / rotation / scaling / consistent scaling / ball joints | ○ | ○ | ○ |
Set animations using inverse kinematics structure | - | ○ | ○ | |
Motion Effects | - | ○ | ○ | |
Smart Kinematics / Aim Constraints / Path Constraints | - | ○ | ○ | |
Particle Physics | - | ○ | ○ | |
Files | Supporting export of AI files from Adobe Illustrator | - | ○ | ○ |
Adobe Illustrator AI: Exporting trihedral figures simultaneously | - | - | ○ | |
IGES Import/Export (Supporting NURBS shapes) | - | - | ○ | |
STEP Import/Export | - | - | ○ | |
Up to 3 surfaces of any DXF file can be exported simultaneously | - | - | ○ | |
Photoshop(PSD)Export | - | ○ | ○ | |
FBX Import/Export | ○ | ○ | ○ | |
2D and 3D DXF Import/Export | ○ | ○ | ○ | |
Wavefront OBJ (OBJ) Import/Export | ○ | ○ | ○ | |
STL Import/Export | ○ | ○ | ○ | |
Adobe Flash SWF (Tune Renderer) Export | - | - | ○ | |
Adobe Illustrator AI (Tune Renderer) Export | - | - | ○ | |
MPO Export | ○ | ○ | ○ | |
SketchUp Import | ○ | ○ | ○ | |
HDR/OpenEXR/PFM Import/Export | ○ | ○ | ○ | |
COLLADA Import | - | - | ○ | |
COLLADA Export | ○ | ○ | ○ | |
PoserFusion 2 (Importing pz3, pzz files) | ○ | ○ | ○ | |
BVH Motion Files Import | - | ○ | ○ | |
EPix Export | - | - | ○ | |
3ds max(3DS)Import/Export | - | - | ○ | |
JPEG/BMP/TARGA/TIFF/PNG/GIF Import/Export | ○ | ○ | ○ | |
WAV/AU/AIF/AIFF Import/Export | ○ | ○ | ○ | |
AVI (Win/Mac) /MOV (Mac) Import/Export | ○ | ○ | ○ | |
Other features | Synchronization of ShadeExplorer catalogs (Dropbox) | ○ | ○ | ○ |
Plug-ins and Interface | - | ○ | ○ | |
Script Interface | ○ | ○ | ○ |
*1 Supporting anaglyph display that uses red and blue glasses, and full color display that uses polarized lighting method 3D motor using polarized light
*2 Supports bigger sizes depending on the size of PC memory.