
Feature comparison among different grade options of Shade3D
This feature comparison table introduces the features of Shade3D Ver.23 and Ver.22 with particular focus on major functions.
*FORUM8 will continue to add more new features and enhance existing ones.
Ver.23 new features available in each of the 3 grade options
| Category | Feature | Basic | Standard | Professional |
|---|---|---|---|---|
| Interface | Update of quick menu | ○ | ○ | ○ |
| Switching presets in command palette | ○ | ○ | ○ | |
| Modeling | Road alignment | - | - | ○ |
| Interference avoidance for surface replicator | - | ○ | ○ | |
| Creation of polygon mesh circle | ○ | ○ | ○ | |
| Option to divide cylinder base into fan shape | ○ | ○ | ○ | |
| Animation | Morph target | ○ | ○ | ○ |
| Multi-timeline | ○ | ○ | ○ | |
| BIM/CIM Design Check Tool (Sold Separately) |
IFC input support for design check information in 3D bar arrangement CAD | - | - | ○ |
Ver.22 Feature comparison among different grade options of Shade3D
| Category | Feature | Basic | Standard | Professional |
|---|---|---|---|---|
| Interface | Supporting the input of numerical expressions in numerical input boxes | ○ | ○ | ○ |
| Scene file information | ○ | ○ | ○ | |
| 4K support for Interface | ○ | ○ | ○ | |
| Supporting stereoscopic view of perspective view preview window*1 | ○ | ○ | ○ | |
| Preview Rendering | ○ | ○ | ○ | |
| Templates for faces to work on | ○ | ○ | ○ | |
| Smooth zoom-in/zoom-out display of drawings | ○ | ○ | ○ | |
| Display of color for wireframe shapes / Display of colors on markers | ○ | ○ | ○ | |
| Display of scale reference | ○ | ○ | ○ | |
| Display of Global Illumination on shape window | - | ○ | ○ | |
| Ability to switch coordinates axis to Z-UP | - | ○ | ○ | |
| Workspace for CAD | - | - | ○ | |
| Anti-aliasing settings on shade window | ○ | ○ | ○ | |
| Windows 10/macOS Mojave Dark mode | ○ | ○ | ○ | |
| Display of drawing window for PBR Materials | - | - | ○ | |
| High resolution display of textures | ○ | ○ | ○ | |
| Animation of modeling operation (Movement of camera position using fit buttons) | ○ | ○ | ○ | |
| Supporting Metal(macOS), DirectX 12(Windows 10) | ○ | ○ | ○ | |
| Supporting the input of hexadecimal number colors | ○ | ○ | ○ | |
| HDR Display*3 | ○ | ○ | ○ | |
| Improved display to show the actual size of rendered image (Improvement of HiDPI support) | ○ | ○ | ○ | |
| Selecting UI font size | ○ | ○ | ○ | |
| Figure window 'Drafting' display mode | ○ | ○ | ○ | |
| Display of hidden lines of wireframe | ○ | ○ | ○ | |
| 4 commands added to the "Part" Browser window | ○ | ○ | ○ | |
| Added display mode to Figure Window | ○ | ○ | ○ | |
| Normal Map in the Figure Window | ○ | ○ | ○ | |
| "Invert" can now be used in the Figure Window | ○ | ○ | ○ | |
| “Vertex Colours" in the Figure Window | - | - | ○ | |
| Modeling | Polygon modeling | ○ | ○ | ○ | Free surface modeling | ○ | ○ | ○ |
| NURBS Modeling | - | - | ○ | |
| Primitive | ○ | ○ | ○ | |
| Link shapes | ○ | ○ | ○ | |
| Ability to assemble NURBS surfaces | - | - | ○ | |
| Interference measurement (NURBS surface) | - | - | ○ | |
| Check for non-NURBS shapes in "Interference" measurement tool | - | - | ○ | |
| Measurement (Surface area / Volume / Center of Gravity) | - | - | ○ | |
| Copy the values in the Measurement and Dimensional Information windows to the clipboard | - | - | ○ | |
| Measurement (Surface area / Volume / Center of Gravity) | - | - | ○ | |
| Ability to convert free surfaces into NURBS | - | - | ○ | |
| Boolean operation (Floating type) | - | - | ○ | |
| Snap objects | ○ | ○ | ○ | |
| 3D Printing Assistant | ○ | ○ | ○ | |
| UC-win/Road 3D Printing Assistant (3D Printing Assistant) | - | - | ○ | |
| Wrapping mesh |
○ | ○ | ○ | |
| Measuring tool | ○ | ○ | ○ | |
| Display of cross-section view | ○ | ○ | ○ | |
| Ability to convert meshes into voxels | ○ | ○ | ○ | |
| Polygon reduction | ○ | ○ | ○ | |
| Sliding tool | ○ | ○ | ○ | |
| Subdivision surface OpenSubdiv | ○ | ○ | ○ | |
| Bounding box: Inputting of numerical values | ○ | ○ | ○ | |
| Boolean modeling | ○ | ○ | ○ | |
| Cage | ○ | ○ | ○ | |
| Coloring vertices | ○ | ○ | ○ | |
| Coloring vertices: Bake colors | - | ○ | ○ | |
| Ability to keep least thickness | ○ | ○ | ○ | |
| Magnet tools | ○ | ○ | ○ | |
| Mirroring | ○ | ○ | ○ | |
| Modeling light | ○ | ○ | ○ | |
| Replicator | - | ○ | ○ | |
| Hair salon | - | ○ | ○ | |
| Hair animation via collision detection, gravity, and momentum | - | - | ○ | |
| Text primitive | ○ | ○ | ○ | |
| Manipulator | ○ | ○ | ○ | |
| Ability to specify position of manipulator | ○ | ○ | ○ | |
| Show cancellation history | - | ○ | ○ | |
| Align shapes | ○ | ○ | ○ | |
| 3D Annotation (Display of dimension lines) | - | - | ○ | |
| 2D drawing | ○ | ○ | ○ | |
| 2D drawing tool | ○ | ○ | ○ | |
| Mirror copy of selected object | ○ | ○ | ○ | |
| Swept Surface | ○ | ○ | ○ | |
| Closing Free-form Surfaces | ○ | ○ | ○ | |
| Support for cutting position with numerical input of coordinates | ○ | ○ | ○ | |
| “Create dimension lines" for linear shapes and curves | - | - | ○ | |
| Support for "Surface (Uniformity Distribution)" for Surface Replicator | - | ○ | ○ | |
| Surface | Expand to a flat view | - | ○ | ○ |
| Re-arrange UV | - | ○ | ○ | |
| UV Map Editing | ○ | ○ | ○ | |
| LSCM *Ability to unwrap UV | - | ○ | ○ | |
| Direct/Indirect light | ○ | ○ | ○ | |
| Lighting Map | ○ | ○ | ○ | |
| Normal line mapping | ○ | ○ | ○ | |
| Material parameter volume (Volume rendering) | - | ○ | ○ | |
| Displacement mapping | - | ○ | ○ | |
| Material parameter: Subsurface scan rendering | - | - | ○ | |
| PBR Material | - | - | ○ | |
| PBR"α Blend", "α Mask", and "Opaque" as options for PBR Material Transparency Settings | - | - | ○ | |
| Supports the option "No Shading" to PBR Material | - | - | ○ | |
| Setting of one or both faces can be applied to the whole material | ○ | ○ | ○ | |
| Camera/Light/Background | Walk Camera | ○ | ○ | ○ |
| Physical sky | - | ○ | ○ | |
| Volume lighting | - | ○ | ○ | |
| Supporting softness of shadows in ray tracing | - | - | ○ | |
| Ability to set light distribution of light source (IES data) | - | - | ○ | |
| Rendering | Maximum rendering size (Pixels) ※2 | 2,500x2,500 |
4,500x4,500 |
22,528x22,528 ※2 |
| Batch rendering | ○ | ○ | ○ | |
| Setting image gamma | ○ | ○ | ○ | |
| Merge backdrop of rendering image and image files | ○ | ○ | ○ | |
| Ability to set shadow catcher shapes | ○ | ○ | ○ | |
| Global Illumination: Path Tracing | ○ | ○ | ○ | |
| Global Illumination: Path Tracing / Irradiance Cache | ○ | ○ | ○ | |
| Global Illumination: Photon Mapping | ○ | ○ | ○ | |
| Global Illumination: Radiosity | ○ | ○ | ○ | |
| Global Illumination: Path Tracing + Photon Mapping | - | ○ | ○ | |
| Global Illumination: Supporting panorama rendering of irradiance cache | ○ | ○ | ○ | |
| Global Illumination: Radiosity Pro | - | - | ○ | |
| Stereoscopic rendering | ○ | ○ | ○ | |
| Tune Renderer | - | ○ | ○ | |
| Multi-path Rendering | - | ○ | ○ | |
| Subdivision surfaces: OpenSubdiv characteristic adaptive division | ○ | ○ | ○ | |
| Adjustment of quality of Surface Material / Light Source | - | - | ○ | |
| Brightness adjustment | - | ○ | ○ | |
| Rendering history | - | ○ | ○ | |
| Real-time reflection of color corrections | - | ○ | ○ | |
| Glow Effector | - | ○ | ○ | |
| Depth of Field Effect Tool "DepthPlus" | - | ○ | ○ | |
| Tool for Fog Effects "FogPlus" | - | ○ | ○ | |
| ShadeGrid (number of grids) | 1 grid | 1 grid | Unlimited | |
| Linear work flow | ○ | ○ | ○ | |
| Supporting PBR Rendering | - | - | ○ | |
| Addition of cube map shapes (Horizontal cross) | ○ | ○ | ○ | |
| GPU Ray Tracing | - | - | ○ | |
| AI noise reduction (Intel(R) Open Image Denoise) | - | ○ | ○ | |
| Animation | Animation of shape deformation by movement along straight line / rotation / scaling / consistent scaling / ball joints | ○ | ○ | ○ |
| Set animations using inverse kinematics structure | - | ○ | ○ | |
| Motion Effects | - | ○ | ○ | |
| Smart Kinematics / Aim Constraints / Path Constraints | - | ○ | ○ | |
| Particle Physics | - | ○ | ○ | |
| Files | Supporting export of AI files from Adobe Illustrator | - | ○ | ○ |
| Adobe Illustrator AI: Exporting trihedral figures simultaneously | - | - | ○ | |
| IGES Import/Export (Supporting NURBS shapes) | - | - | ○ | |
| STEP Import/Export | - | - | ○ | |
| DXF Exporting trihedral figures simultaneously | - | - | ○ | |
| Photoshop(PSD)Export | - | ○ | ○ | |
| FBX Import/Export | ○ | ○ | ○ | |
| 2D・3D DXF Import/Export | ○ | ○ | ○ | |
| Wavefront OBJ(OBJ)Input/Output | ○ | ○ | ○ | |
| STL Input/Output | ○ | ○ | ○ | |
| Adobe Flash SWF (Tune Renderer) Export | - | - | ○ | |
| Adobe Illustrator AI (Tune Renderer) Export | - | - | ○ | |
| MPO Export | ○ | ○ | ○ | |
| SketchUp Import | ○ | ○ | ○ | |
| HDR/OpenEXR/PFMInput/Output | ○ | ○ | ○ | |
| COLLADA Import | - | - | ○ | |
| COLLADA Export | ○ | ○ | ○ | |
| PoserFusion 2 (Importing pz3, pzz files) | ○ | ○ | ○ | |
| BVH Motion Files Import | - | ○ | ○ | |
| EPix Export | - | - | ○ | |
| 3ds max(3DS)Import/Export | - | - | ○ | |
| JPEG/BMP/TARGA/TIFF/PNG/GIF Import/Export | ○ | ○ | ○ | |
| WAV/AU/AIF/AIFF Import/Export | ○ | ○ | ○ | |
| AVI(Win/Mac)/MOV(Mac)Import/Export | ○ | ○ | ○ | |
| MP4 Import/Export | ○ | ○ | ○ | |
| SketchUp Export | - | - | ○ | |
| Lightwave Import | - | - | ○ | |
| "External Reference Info" window | ○ | ○ | ○ | |
| Ability to import/export glTF files | - | - | ○ | |
| 2D drawing support for DXF Import/Export | ○ | ○ | ○ | |
| FBX 2020 import | ○ | ○ | ○ | |
| Option to save and print drawings as images | ○ | ○ | ○ | |
| Support for DirectDraw Surface(DDS) images (Windows version only) | ○ | ○ | ○ | |
| Suite Chidori Engine linkage added to FBX Export (Windows versio only) | ○ | ○ | ○ | |
| Enhanced DXF output: Support for Circle and Arc | ○ | ○ | ○ | |
| Drawing display | Real-time shadow*4 | ○ | ○ | ○ |
| UC-win/Road Linkage | UC-win/Road real-time linkage (Windows version only) | - | - | ○ |
| BIM/CIM Design Check Tool (Sold Separately) |
BIM/CIM Design Check Tool | - | - | ○ |
| Improvement of IFC input/output and editing function | - | - | ○ | |
| BIM/CIM Design Check Tool: Enhanced cutting plane tool | - | - | ○ | |
| IFC Information window for linkage of Shade3D with “3D Bar Arrangement CAD” | - | - | ○ | |
| Other features | Synchronization of ShadeExplorer catalogs (Dropbox) | ○ | ○ | ○ |
| Plugin Interface | - | ○ | ○ | |
| Script Interface | ○ | ○ | ○ | |
| Native operation support for Mac with Apple silicon (macOS only) | ○ | ○ | ○ | |
| Added sample materials of Block UI Programming Tool | ○ | ○ | ○ | |
| Support for Python3 | ○ | ○ | ○ | |
| Shade3D SDK | - | ○ | ○ | |
*1 Supporting anaglyph display that uses red and blue glasses, and full color display that uses polarized lighting method 3D motor using polarized light
*2 Supports bigger sizes depending on the size of PC memory.
*3 Requires OS, GPU, and display that supports HDR display.
*4 Operating environment equivalent to the recommended graphics environment of Shade3D Ver. 22 is required.
