Shade3D products line consists of 3 different levels - Basic, Standard and Professional version. Because they have a rich feature set, below table shows what features are available in each level.
Shade3D ver.16 New Features and Enhancements
16 New Features ![]() | Basic | Standard | Professional |
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Using Mathematical Expressions for Numeric Input |
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Measure Tool |
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Slide Tool |
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Shading Only Selected Objects |
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Cross Section Display |
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Showing Subdivided Cage Wireframes Using OpenSubdiv |
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Customizing the Perspective View Grid |
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OpenSubdiv Display Level |
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OpenSubdiv Render Level |
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OpenSubdiv Adaptive Tessellation |
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Walkthrough Assistant |
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Walk Camera |
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Opacity Mask Mapping |
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Image Caching for Large Renders |
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UV Flat Unwrap |
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Auto UV Alignment |
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16 Improvements ![]() | Basic | Standard | Professional |
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Antialiasing |
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Poser 11 and Poser Pro 11 Support |
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Sketchup 2016 Compatibility |
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Adjusting Vertex Position When Subdividing Edges |
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Bevel Round Option Added |
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Enhanced Object Snap |
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Edge Sharpness Color |
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Clearing Edge Sharpness |
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Changes to Mapping Layer Blend Mode: Multiply |
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Support for Apple ProRes Codec (Mac) |
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New Batch Rendering Options |
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Saving and Loading Workspaces |
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Panorama VR Rendering Presets |
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Shade3D Main Comparison Table
User Interface ![]() | Basic | Standard | Professional |
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Lock File (Security) |
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Preview with Stereoscopic Perspective |
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Preview Rendering |
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3D Manipulator |
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Work Plane |
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Parallel Projection On/Off |
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Mouse/Sticky Mouse Scroll and Zoom |
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Wireframe Color by Marker |
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Scale Guide |
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Advanced Snap Tools |
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Browser Auto-Scroll |
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Shortcuts Customization |
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External File Reference |
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ShadeExplorer (Catalog Objects, Surfaces, Sounds, Documentation) |
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Shade Browser (Hierarchical Scene Navigation) |
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Custom Workspace |
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Script Recording |
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Template |
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NVIDIA 3D VISION Perspective View |
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Preview with Global Illumination |
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Support for Polarized 3D monitor |
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OpenGL/DirectX Acceleration |
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Delete Undo History |
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4K Monitor Compatible |
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Support Dropbox in ShadeExplorer |
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Modeling ![]() | Basic | Standard | Professional |
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Hair Salon Collision detection/ Inertia-Gravity hair animation |
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RoomPlanner |
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Twist Deformer |
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Replicator (Path & Surface) |
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Instance (Linked) Shape |
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Hair Salon |
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Texture Map to Vertex Color Baking |
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Modeling Lights |
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OpenSubdiv / Edge Sharpness |
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Wrapping Mesh |
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Voxelization Mesh |
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Polygon Reduction |
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Polygon Smoothing |
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Edge Optimization |
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Mesh Merge/Remove : Remove |
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Mesh Merge/Remove : Remove and Cleanup |
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Mesh Merge/Remove : Cleanup Vertices |
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Mesh Merge/Remove : Edge Collapse |
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Mesh Edit : Strip Face |
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Mesh Select : Grow |
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Mesh Select : Shrink |
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Mesh Select : Ring |
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Mesh Select : Inner-Region Faces |
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Mesh Select : Detect : Concave Faces |
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Mesh Select : Detect : Negative Curvature Vertices |
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Mesh Select : Small Elements |
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Mesh Select : Planar Faces |
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Loop Slice (Enhancement) |
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Proportional Subdivide Edges (Enhancement) |
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Bounding Box: Numeric Input |
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Polygonal Modeling Tools |
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Curve Surface Modeling Tools |
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Boolean Modeling |
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Sketch Modeling |
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Photo Modeling |
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Primitives |
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Meta-Elements (Ball, Cylinder, Cube) |
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Subdivision Surface (Catmull-Clark, Doo-Sabin) |
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Line Offset / Thickness Tool |
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Bevel Vertex / Bevel Edge |
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Merge Vertex / Bridge |
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Cage Modeling Tool |
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Magnet Modeling Tool |
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Mirroring |
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Mesh Editing Tool |
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Lattice Deformer |
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Line Fit |
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Text Primitive |
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Separate Tool |
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Vertex Color now supported and able to provide simple editing |
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Material ![]() | Basic | Standard | Professional |
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Subsurface Scattering Parameters |
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LSCM UV Unwrapping |
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Volumetric Material Parameters |
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Displacement Mapping |
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UV Mapping Editor |
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Render Options Per Material |
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Nano-Renderer Preview of Surface Materials |
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Alpha Blending |
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Projection Mapping |
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Parallax Bump Mapping |
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Normal Mapping |
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Lightmaps support |
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Camera/Light ![]() | Basic | Standard | Professional |
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Shadow Softness with Raytracing |
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Read IES Light |
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Physical Sky |
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Volume Lights Parameters |
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Fit View to Camera |
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Meta-camera / Camera Object |
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Stereo Camera |
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Distant/Point/Spot/Direction/Distribution/ Ambient/Linear/Area Lights |
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Rendering ![]() | Basic | Standard | Professional |
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Global Illumination: Radiosity Pro |
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Rendering History |
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Color Correction Live Preview |
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Toon Renderer: Vector Output |
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Depth of Field “DepthPlus” |
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Surface Material & Light quality adjustment |
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Auto Exposure |
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Fog, Animated Fog “FogPlus” |
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Multi-Pass Rendering |
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Multi-Pass / Number of Samples |
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Illumination Quality Adjustment |
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Toon Rendering |
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Native Meta-Elements Rendering |
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Radiosity Compatibility Mode |
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Motion Blur |
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Global Illumination: Path Tracing + Photon Mapping |
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Render with Color Correction (gain, gamma, contrast, bias, saturation) |
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Pixel Depths: 32/64/128bit |
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Path Tracing with Irradiance Cache |
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Composition of Rendering result with Backdrop image |
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Shadow Catcher |
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Draft Ray Tracing |
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Global Illumination: Path Tracing |
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Global Illumination: Photon Mapping |
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Global Illumination: Radiosity |
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Stereoscopic Rendering |
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Area Rendering |
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Multi-Core CPU Rendering (Up to 32 threads) |
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GlowEffector |
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Maximum Rendering Size (pixels) |
2500 x 2500 (2K) | 4500 x 4500 (4K) | 8K or more:22,528x22,528 |
Animation ![]() | Basic | Standard | Professional |
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Inverse Kinematics |
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Motion Effects |
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Bones and Skin |
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Vertex Blending / Weight Painting |
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Smart Kinematics/ Aim Constraints/ Path Constraints |
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ParticlePhysics |
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Export Movie with Sound / 3D Sound |
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Linear movement/ Rotation/ Scaling/ Uniform Scaling/ Ball-Joint deformation animation |
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Key-frame Animation |
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Animation Preview |
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File I/O ![]() | Basic | Standard | Professional |
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BVH Motion File Import |
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COLLADA Import |
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Piranesi EPix format Export |
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3ds Max (3DS)/Lightwave 3D (LWO) |
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Adobe Flash SWF (Toon Renderer) Export |
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Adobe Illustrator AI (Toon Renderer) Export |
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Adobe Illustrator AI Export |
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Adobe Flash SWF Export |
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DirectX Export |
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Photoshop (PSD) Export |
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VRML 2.0 Export |
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Vertex Color I/O through FBX and OBJ format (ver.15.1) |
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Wavefront OBJ Import & Export |
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DXF Import & Export |
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STL Import & Export |
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HDR/OPENEXR Import & Export |
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FBX Import & Export / Daz Studio Integration through FBX (ver.15.1) |
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iClone Export (Windows) |
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COLLADA for BlueMars Export |
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COLLADA Export |
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SketchUp Import (32-bit only) |
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Second Life Sculpted Prim Export |
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PoserFusion 2 (pz3, pzz Import) |
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QTVR Export |
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XML Import/Export (Shade Scene) |
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EPSF Import |
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JPEG/BMP/TARGA/TIFF/PNG/ OpenEXR/HDR/GIF/PSD/PFM Import/Export |
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MPO Export |
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Audio Import / Export: WAV, AU, AIF, AIFF |
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AVI Movie Import/Export |
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QuickTime Movie Import/Export |
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3D Printing ![]() | Basic | Standard | Professional |
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3D Printing Assistant (Error Check & Repair) |
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Others ![]() | Basic | Standard | Professional |
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Plugin Interface |
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Python Script |
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OS X Retina Display (Mac OS X) |
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Check for Updates |
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ShadeGrid Network Rendering (Render Nodes) |
1 | 1 | Unlimited |