Lang : 日本語 | English | 한국어


 


Introduction


"AOUtil Lite" will calculate the AO (Ambient Occlusion) of each vertex of a Polygon Mesh in Shade 3D. It also allows you to create an AO Map texture.

AO allows an improved rendering featuring an amazing shadow quality, even more realistic than the RayTracing system.

As AO Map is jute a texture, it is a great tool to express your creativity with other tools, like Unity.

*As of today, there is no other ways to export the result of vertex AO in other application.



Developer


ft-lab


Operating Environments


- Shade 3D ver.14 Standard/Professional or later (*except Shade 3D Basic)
- Windows: 7/8/8.1
- Mac: OS X 10.9/10.10


Differences between the Lite version and the paid version


- In the Lite version, the user is restricted to a 3D object composed of a maximum of 2000 polygons in order to perform the "Create AO Map" operation

- In the Lite version, a "Lite" watermark appears in the lower right corner of the image generated by "Create AO Map"