Surface Material
UV Map edit |
A picture will be created as a mapping layer and used as a UV image for the designated polygon(s). |
LSCM / UV Unwrap Function |
In order to perform the deployment by LSCM, you can create a little UV map for the distortion. This method facilitates UVs manipulations. |
Rendering options for each material |
You can set the rendering quality of each shape and the rendering time is reduced |
Material parameters volume (volume rendering) |
Access all the parameters for semi-transparent shapes and soft surfaces! |
Displacement mapping |
Create a displacement map and apply it to your object, then you can set the intensity and the depth of your displacement. |
Material Parameters Subsurface Scattering |
You will have access to the materials parameters of the Subsurface Scattering. Subsurface Scattering is an important effect for realistic rendering of translucent materials such as skin, flesh, fat, fruits, milk, marble, and many others. |
Normal Mapping |
Of course Shade3D supports all the basic and advanced parameters you need to apply normal mapping! |