Lang : 日本語 | English | 한국어

  Rendering

 

 

Maximum rendering size (pixels)

Version  K Pixels
Basic 2K 2,500x2,500
Standard 4K 4,500x4,500
Professional 8K and more 22,528x22,528 and more(depends on the installed memory)

Image Gamma settings
Settings for the gamma value of a texture image in order to create a more realistic rendering
Path Tracing Irradiance cache
The Path Tracing Irradiance cache of the Global Lighting will help to reduce rendering time.
Backdrop
Creates/places a backdrop (background image) for your rendering.
Shadow catcher settings

Render your object as you exactly want to. Render only the shadow and intergrate your 3D model in a photo (background image) in a realistic way.

Global Lighting: Path Tracing
Performs indirect lighting expressed by the calculation of sample points flew from the camera,in order  to reduce the computation time (can be combined with irradiance cache)
Global Lighting: Photon Mapping
Creates indirect lighting represented by photons generated from the light source, in order to represent High quality caustics 
Global Lighting: Path Tracing + Photon Mapping
Combine Path Tracing and Photon Mapping
Global Lighting: Radiosity
Creates indirect lighting representing the energy of the whole scene, high speed calculations 
Stereoscopic rendering
A rendering system ready for stereoscopic devices
Toon Renderer
The popular Toon Renderer will render your scene in a cartoon like style
Multipass Rendering
Reflection, transparency, environment, shadow, Multipass Rendering will render each as a separate image element, such as gloss. It will also make the element-by-element color simulation and synthesis at layer synthetic correspondence of an image editing software.
Multipass Rendering / number of samples
Path Tracing technique:  will visually display in the color the number of samples per pixel at the time of rendering of the global lighting (Path Tracing)
Quality adjustment of surface material / Light Source
Creates a quality setting that will serve as a reference for the rendering quality of each shape.
Illumination Adjustment
Will adjust the render image's brightness
Glow effector
Will add a glow effect generated from the light source and  give gloss to the rendered image
Rendering History
Will save the rendered image as a history of each rendering. Useful for the comparison of  two rendered images.
Global Lighting: Radiosity Pro
For the Professional version: A radiosity calculation of every light sources
Radiosity compatibility mode
Support the radiosity conversion that was created in the old Shade to the global lighting (Path Tracing)
Real-time reflection of the color correction

The results of the color correction (gamma, bias) will be reflected in real-time

Toon Renderer: Vector Ouput
The drawn line by the Toon Renderer will be outputted as a vector shape
Depth of field effect tool:  "DepthPlus"
Represents the depth of field, such as a macro lens photograph
Fog effect tool: "FogPlus"
Representation of realistic fog
ShadeGrid
Will distribute rendering between more than one computer in a local network

▲Move to Top