Rendering
Maximum rendering size (pixels)
Version | K | Pixels |
Basic | 2K | 2,500x2,500 |
Standard | 4K | 4,500x4,500 |
Professional | 8K and more | 22,528x22,528 and more(depends on the installed memory) |
Image Gamma settings |
Settings for the gamma value of a texture image in order to create a more realistic rendering |
Path Tracing Irradiance cache |
The Path Tracing Irradiance cache of the Global Lighting will help to reduce rendering time. |
Backdrop |
Creates/places a backdrop (background image) for your rendering. |
Shadow catcher settings |
Render your object as you exactly want to. Render only the shadow and intergrate your 3D model in a photo (background image) in a realistic way. |
Global Lighting: Path Tracing |
Performs indirect lighting expressed by the calculation of sample points flew from the camera,in order to reduce the computation time (can be combined with irradiance cache) |
Global Lighting: Photon Mapping |
Creates indirect lighting represented by photons generated from the light source, in order to represent High quality caustics |
Global Lighting: Path Tracing + Photon Mapping |
Combine Path Tracing and Photon Mapping |
Global Lighting: Radiosity |
Creates indirect lighting representing the energy of the whole scene, high speed calculations |
Stereoscopic rendering |
A rendering system ready for stereoscopic devices |
Toon Renderer |
The popular Toon Renderer will render your scene in a cartoon like style |
Multipass Rendering |
Reflection, transparency, environment, shadow, Multipass Rendering will render each as a separate image element, such as gloss. It will also make the element-by-element color simulation and synthesis at layer synthetic correspondence of an image editing software. |
Multipass Rendering / number of samples |
Path Tracing technique: will visually display in the color the number of samples per pixel at the time of rendering of the global lighting (Path Tracing) |
Quality adjustment of surface material / Light Source |
Creates a quality setting that will serve as a reference for the rendering quality of each shape. |
Illumination Adjustment |
Will adjust the render image's brightness |
Glow effector |
Will add a glow effect generated from the light source and give gloss to the rendered image |
Rendering History |
Will save the rendered image as a history of each rendering. Useful for the comparison of two rendered images. |
Global Lighting: Radiosity Pro |
For the Professional version: A radiosity calculation of every light sources |
Radiosity compatibility mode |
Support the radiosity conversion that was created in the old Shade to the global lighting (Path Tracing) |
Real-time reflection of the color correction |
The results of the color correction (gamma, bias) will be reflected in real-time |
Toon Renderer: Vector Ouput |
The drawn line by the Toon Renderer will be outputted as a vector shape |
Depth of field effect tool: "DepthPlus" |
Represents the depth of field, such as a macro lens photograph |
Fog effect tool: "FogPlus" |
Representation of realistic fog |
ShadeGrid |
Will distribute rendering between more than one computer in a local network |