Rendering
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Maximum rendering size (pixels)
| Version | K | Pixels |
| Basic | 2K | 2,500x2,500 |
| Standard | 4K | 4,500x4,500 |
| Professional | 8K and more | 22,528x22,528 and more(depends on the installed memory) |
| Image Gamma settings |
| Settings for the gamma value of a texture image in order to create a more realistic rendering |
| Path Tracing Irradiance cache |
| The Path Tracing Irradiance cache of the Global Lighting will help to reduce rendering time. |
| Backdrop |
| Creates/places a backdrop (background image) for your rendering. |
| Shadow catcher settings |
|
Render your object as you exactly want to. Render only the shadow and intergrate your 3D model in a photo (background image) in a realistic way. |
| Global Lighting: Path Tracing |
| Performs indirect lighting expressed by the calculation of sample points flew from the camera,in order to reduce the computation time (can be combined with irradiance cache) |
| Global Lighting: Photon Mapping |
| Creates indirect lighting represented by photons generated from the light source, in order to represent High quality caustics |
| Global Lighting: Path Tracing + Photon Mapping |
| Combine Path Tracing and Photon Mapping |
| Global Lighting: Radiosity |
| Creates indirect lighting representing the energy of the whole scene, high speed calculations |
| Stereoscopic rendering |
| A rendering system ready for stereoscopic devices |
| Toon Renderer |
| The popular Toon Renderer will render your scene in a cartoon like style |
| Multipass Rendering |
| Reflection, transparency, environment, shadow, Multipass Rendering will render each as a separate image element, such as gloss. It will also make the element-by-element color simulation and synthesis at layer synthetic correspondence of an image editing software. |
| Multipass Rendering / number of samples |
| Path Tracing technique: will visually display in the color the number of samples per pixel at the time of rendering of the global lighting (Path Tracing) |
| Quality adjustment of surface material / Light Source |
| Creates a quality setting that will serve as a reference for the rendering quality of each shape. |
| Illumination Adjustment |
| Will adjust the render image's brightness |
| Glow effector |
| Will add a glow effect generated from the light source and give gloss to the rendered image |
| Rendering History |
| Will save the rendered image as a history of each rendering. Useful for the comparison of two rendered images. |
| Global Lighting: Radiosity Pro |
| For the Professional version: A radiosity calculation of every light sources |
| Radiosity compatibility mode |
| Support the radiosity conversion that was created in the old Shade to the global lighting (Path Tracing) |
| Real-time reflection of the color correction |
|
The results of the color correction (gamma, bias) will be reflected in real-time |
| Toon Renderer: Vector Ouput |
| The drawn line by the Toon Renderer will be outputted as a vector shape |
| Depth of field effect tool: "DepthPlus" |
| Represents the depth of field, such as a macro lens photograph |
| Fog effect tool: "FogPlus" |
| Representation of realistic fog |
| ShadeGrid |
| Will distribute rendering between more than one computer in a local network |
