Modeling
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Polygon Modeling
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| Transform a polygon mesh with various techniques: Bevel, Extrude, create bridges, perform Boolean operations, change thickness and more! |
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Free-Form/ Curve Surface modeling
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| Use Bezier curves in order to create your objects! Manipulate lines and curves thanks to handles that will make you feel like drawing 2D shapes in a 3D environment! |
| 3D Printing Assistant (improved) |
| Check and repair the objects you want to print. Allow the assistant to help you with its automatic or semi-automatic settings! |
| Wrapping Mesh ( New) |
| Fusion complicated shapes in one watertight mesh ready for 3D printing! A very efficient tool for complicated objects! |
| Voxel Mesh ( New) |
| Voxelization is the process of adding depth to an image using a set of cross-sectional images known as a volumetric dataset. Transform your mesh in an object made out of several little cubes! |
| Polygon Reduction (New) |
| This function will reduce the polygons number of your object while keeping its shape as close as the original. It's perfect from objects acquired by a 3D scanner. |
| OpenSubdiv (New) |
| This method of subdivision will allow you not only to perform the standard subdivision but also to control the edges sharpness. |
| Bounding Box: Numeric Input (Improved) |
| Change your object's characteristics by directly inputing numeric values to the bounding box and therefore modify your model! |
| Boolean Modeling |
| Select your target object and apply various types of Boolean operations: Target Union, Target Cut, Target Intersect Source and more! |
| Primitive |
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The most common 3D primitives are cubes, pyramids, cones, spheres, and tori. Like 2D shapes, these primitives can have a resolution level assigned to them so that you can make them look smoother by boosting the number of sides and steps used to define them. |
| Link Shape |
| Choose a shape and its master shape, the changes made to the master shape will be reflected on the linked shape! |
| Linear Offset |
| Offset some selected lines by simply dragging your cursor! |
| Vertex bevel / Efge Bevel |
| Bevel your vertices and your edges and give roundness to your model. |
| Merge Vertices |
| Merge or weld selected vertices. |
| Bridge |
| Connect with a specified number of divisions two parts of your objects. |
| Cage |
| Create a Spherical or box shaped cages that will allow to deform the object. |
| Magnet Tool |
| Magnet Morph the selected polygon mesh object! |
| Mirroring |
| Mirror your part in a virtual object that will be modified in real time, once you are done, you can "lock" or materialize this part. |
| Mesh Editing tools ( improved) |
| All the indispensable editing functions for polygon mesh, including the cleaning of redundant vertices. |
| Modeling Light (improved) |
| Select the perfect lighting for your modeling view in order to have the best comfort to check your model. |
| Replicator |
| Select a line or a shape and apply the Replicator tool in order to replicate your shape as much as you want. You can also specify the interval and the number of replications. |
| Hair Salon |
| Create hair on the surface of a shape and create your favorite hair styles. You can create fur as well and animate your creation with collision detection, gravity and inertia. |
| Text primitive |
| Input 3D shaped characters. You can use the same settings as in a normal text editor: choose your font, vertical writting and special characters. |
