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 Animation

  

 

Deformation and movement animation with various joints
Straight line movement/spin/scaling/equal scaling/Ball shape movement are all yours to integrate to your 3DCG animations! You will also have access to more organic animation (human body with skin deformation) thanks to some great tools such as the Weight Paint!
Animation setting using the inverse kinematics structure
Starting point (root), the end point (the end), and by specifying the target point (the goal), create the posture correction process such as refraction movement by IK (inverse kinematics). The result will also be compatible with the tools and formats  (e.g. FBX).
Motion Effects
Using joint hierarchy consisting of a ball joint, gravity and wind, to render real looking effects!
Smart Kinematics
Using a joint hierarchical structure made up of various joints, to represent the motion of objects without reference to the forces which cause the motion.
Aim constraint sets
By interlocking the movement of several joints, express movements of the hydraulic pipe in conjunction with the movement of heavy arm's equipment.
Path constraint sets
Using joint hierarchy consisting of various joints, represent the motion that moves along a path such as a train moves along its rails.
Particle Physics
Flames and bubbles, smoke and tornadoes, movement of smoke formed by the air flow, dispersal of Billboard, represent the movement created by physical processes, such as collision of shape between each others.

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