Shade 3D ver.15.2 Updater Changes >> Back to the updater page <<
Below are the bug fixes and enhancements contained in the updater for Shade 3D ver.15.2 (Windows and Mac OS X version).
*Published on February 15, 2016
Bug fixes and improvements
Shade 3D ver.15.2 Updater Changes
Below are the bug fixes and enhancements contained in the updater for Shade 3D ver.15.2
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New Enhancement
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※ Shade 3D Subscription Activation / Deactivation Added
- Subscription activation through online store account login during launch supported
- Subscription license activation / deactivation through “Help” menu added
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Bug fixes, Improvements and Specification Changes
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<General>
- Fixed crash during application quits. [Mac OS X]
<File I/O>
- Fixed memory leak problem when scene file saved under XML format.
- Fixed FBX Importer when import distort shapes with bone or skin settings.
- Fixed FBX Exporter when export incorrect part joints with minus scale set.
<Modeling>
- Fixed the problem of hole generation between faces when using primitive modeling.
- Fixed UV value and Vertex Color distortion when undo with “Append Face” mesh tool.
- Fixed UV value and Vertex Color distortion when “Add Point” to the polygon mesh object.
- Fixed the vertex ordering problem after convert to polygon meshes.
- Fixed the memory leak problem after applied convert to polygon meshes tool.
- Fixed the slowness problem when delete un-bind joints from skinned shape.
- Fixed the manipulator not show problem when select part that contains “Light”, “Camera” or “Joint” only.
- Fixed the incorrect manipulator position when select link object of “Light”, “Joint” or empty part.
- Fixed the bounding box position that always show positive values.
- Fixed the incorrect spotlight drawing in figure window when Spotlight object selected and input either “+” or “-” value in the “Intensity” parameter at Object Info window.
- Fixed a crash issue when mulitple objects are selected and editing the text box with “-” value in Object Info window that shown “######”.
<Rendering>
- Fixed the incorrect rendering problem when using smaller than 4 pixels size (either width or height with less than 4 pixels) image with bump mapping.
- Fixed the rendering crash problem during initialization.
<Figure Window Drawing>
- Fixed the memory leak problem when work plane is shown and mouse move around the figure window.
- Fixed serious multiple operations memory leak problem.
- Fixed show wireframe with the selected object when modify under “Joint” or “IK” mode.
- Fixed the cross-line animation when switching viewport layout.
- Under Direct X version, figure window displayed incorrectly when one or two viewports shown. [Windows]
- Fixed the slowness display problem under shading mode. For Windows, only certain hardware can be reproduce this problem
<Animation>
- Fixed the selection of ParticlePhysics objects in a scene. [Professional / Standard]